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Gothic 3 weapons list
Gothic 3 weapons list







gothic 3 weapons list gothic 3 weapons list gothic 3 weapons list

Supercharging adds a point of strength, AP, and damage but leaves the profile otherwise unchanged. The profile starts at S7, AP -2, and 1 point of damage. Plasma weaponry has been largely unchanged. To have a better than even chance of wounding the target will require weapons like the Heavy Laser Destroyer. The Heavy Infantry target is likely the most difficult to calculate since it’s so diverse, but it’s notable that the weapon dedicated to killing heavy targets suffers from the top Toughness characteristic now equaling the weapon profile. Twin-linked variants are now less effective where the 9th Edition version received two shots the new version has the rule. The profile went from S9 to S12, but kept the same AP of -3 and adds one point of damage (going from D6 to D6+1). The lascannon has always been intended as the long-range strike weapon, and it remains intended for that role.

gothic 3 weapons list

We’re assuming the weapons are firing from a vehicle platform or a stationary infantry unit and are therefore hitting on a 3+. We’ll be using weapon profiles from the Space Marine index and assume that they will be largely consistent across the other books. Expanding the range of Toughness characteristics from T3 through T8 to T3 through T12 gives the designers a lot more room to work with, and enables some nuance in weapon effects. We’ll go with T4/3+ as the light infantry target, T6/3+ as the heavy infantry target, T10/3+ as the light vehicle target, and T12/2+ as the heavy vehicle target. Previously these targets were generally T8. The Repulsor is also T12 but with a 3+ armor save. Heavy vehicles are in the realm of T12/2+ like the Land Raider or Tyrannofex.Generally this target was T7 in 9th Edition. The Tyranid equivalents are as high as T11/3+ like the Haruspex. Rhino chassis vehicles and Gladiators are T10/3+ or T11/2+ in the case of the Vindicator. Light vehicles like Dreadnoughts are now T9/2+ or T10/2+.Terminators are T5/2+/4++, Gravis is now T6/3+, while Tyrant Guard are T8/3+. The realm of what’s considered a heavy infantry target ranges above light targets.Light infantry targets are still T3/5+ while Marine Equivalent hasn’t changed at T4/3+.Based on the latest Tyranid and Space Marine releases, it seems like the following gaps are reasonable representation of the Toughness and armor spreads.









Gothic 3 weapons list