

Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. I hope you all find this useful and best of luck in your own campaigns :).These products were created by scanning an original printed edition. Using the levels layer tool (GM-only) to browse the floors and look at map labels: Using the stairs and looking out a window to see a party member on a different floor: Now for some GIFs!Įntering the grounds and passing underneath the outer wall: Small (a couple tiles) changes to RAW to ensure all staircases line up neatly on maps.This build removes any need for Multilevel Tokens or Scene Packer, although both are great modules anyway. Only one full module required: Levels (plus its two dependencies).Yes, I know I could have defined the colours in a dict. Included an optional bonus macro for changing the brazier colour in area K78.These labels are of course all hidden for players. I didn't add journal pins with source book text, as that would be distributing copyrighted material, but referencing should at least be pretty easy. Minimal manual DM dragging of tokens required. I have ~50/40Mbps down/upload speed on a decent but not bananas computer. No guarantees, but it's virtually lag-free for me using my usual setup of an Ubuntu VM running on a free-level Azure cloud hosting plan.

